Happy Sculpin Interactive

We make things you can play with.

Stories are one way into a world. Sometimes you should be able to poke it, scan it, solve something inside it, race through it — or accidentally make things considerably worse. Happy Sculpin Interactive is where we experiment with that.

What we're building

Play around.
See what happens.

Small browser experiences, place-connected surprises, original characters and interactive extensions of the worlds we already love.

01

Wharf Games

Quick browser games built for a few minutes of ridiculous fun. Easy to start. Harder to put down.

02

QR Adventures

Real places connected to little digital surprises, stories, clues and challenges.

03

Interactive Stories

Characters, mysteries and places getting to do things a printed page can't quite do.

04

Other Questionable Ideas

We're keeping this description deliberately vague.

From the waterfront

Wharf Games

Small games. Big personalities. Built for quick plays, repeat visits and the occasional completely unnecessary competitive grudge.

Explore Wharf Games →

Beyond the page

Interactive Worlds

Happy Sculpin characters and story worlds can keep going after the book closes — through puzzles, browser experiences and place-connected adventures.

Visit Millie Mollusk Mysteries →

Our rule

The world itself should be the fun part.

We like interactive ideas that reward curiosity, observation and trying something just to see what happens. No giant instruction manual required.

Made in Lunenburg, Nova Scotia.
Not necessarily made sensibly.

Part of the Happy Sculpin world